Lord of the Rings LCG: The Sands of Harad
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The Sands of Harad is the sixth deluxe expansion for The Lord of the Rings: The Card Game.
Set immediately after the events of The Grey Havens and the Dream-chaser cycle, The Sands of Harad gives you and your heroes a chance to explore the strange lands and cultures to the south of Middle-earth… provided you can first make your escape through the streets of Umbar.
Three new scenarios carry you from the coast, deep into the desert of Harad, and then back within the reach of Mordor and the Dark Lord's Orcs, although in such a fashion as you have never seen before. Along the way, you're bound to encounter countless ferocious Haradrim, gruelling environmental effects, and deadly desert predators. You will also have to overcome the ancient animosities that have long festered between the Men of Gondor and those of Harad.
Meanwhile, your desperate journeys may also lead to desperate alliances, and you'll find a pair of heroes who make each other stronger, as well as a cluster of new player cards that require paired Traits to trigger, but that then offer tremendous rewards. You'll also find new allies for each sphere of influence and a game-changing side quest that allows you to ignore resource matching on the first ally you play each turn.
|Aanbevolen aantal spelers||2|
|Uitgever||Fantasy Flight Games|
|Type spel||Coöperatief, Kaartspel, Verhalend/Thematisch|
|Mechanics||Co-operative Play, Hand Management, Variable Player Powers|
|Boardgamegeek link||The Lord of the Rings: The Card Game – The Sands of Harad|